WebFeb 29, 2024 · After some debugging it seems like there is a bug when using TSoftObjectPtr (or in this case TSoftClassPtr) and the blackboard. So when we issue an order we load the TSoftClassPtr order class into the blackboard as our ... @Korky I fixed this specific issue with the TSoftClassPtr by ... WebApr 28, 2015 · Obviously you have at least one toolstrip separator in dropdown items. When foreach loop tries to cast ToolStripSeparator to ToolStripMenuItem you get an exception, …
【UE4】加载资源的方式(八)关于资产引用的各种Path和Ptr介绍
WebUPROPERTY(EditAnywhere) TSoftClassPtr MyAssetPtr; Usage. To check if a TSoftClassPtr contains a valid object, call the IsValid function.; If there is a live UObject, … WebApr 3, 2024 · 在C++类中定义了一个TSoftObjectPtr成员: TSoftObjectPtr Photo; lua中拿到该对象后,使用该对象的Photo成员调用UImage::SetBrushFromSoftTexture失败, 跟踪发现,从LUA调用过来后TSoftObjectPtr参数中的AssetPath为空。 在C++中强制Load一下该soft object后可以临时解决该问题: … small chanel perfume bottles
Asynchronous Asset Loading Unreal Engine 4.27 Documentation
WebYou could also just try to duplicate the logic in EngineUtils::FindOrLoadAssetsByPath and fix the bug locally (which probably just involves changing the call to FilenameToLongPackageName and instead doing manual string manipulation to get the correct package name) so you don't have to modify the engine itself. 2. WebOct 30, 2024 · According to docs if you do an async load on a reference from TSoftObjectPtr the resulting reference is guaranteed only upto the point the delegate is executed. However this means that you need to store that soft/weak reference to a hard reference if you want it to persist past the delegate call or cache it for later use. The obvious downside is that you … Web[TSoftClassPtr](API\Runtime\CoreUObject\UObject\TSoftClassPtr) is a templatized wrapper around [FSoftObjectPtr](API\Runtime\CoreUObject\UObject\FSoftObjectPtr) that works … somerzicht b\u0026b • self catering