Webb5 aug. 2024 · Create Point Cloud out of mesh data First of all, we need a buffer to store our vertices’ positions. We should declare the buffer length and size of each data in bytes. As every vertex position consists of 3 floats (4 Byte data each), we set 12 Byte in the size parameter. positionsBuffer = new ComputeBuffer (vertices.Lenght,3*4); Webb10 jan. 2024 · 1 You can use a Line Renderer Component attached to some gameobject, then you assign the desired material and you can via code specify the positions of the points: LineRenderer lineRenderer = GetComponent (); Vector3 [] positions = {Vector3.zero, someOtherVector3}; lineRenderer.SetPositions (positions);
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